Skill Scrolls
Skill scrolls are special loot that let you push a skill beyond Grandmaster — each scroll raises the maximum of one specific skill by +1.0, up to a hard cap of 120.
Where they drop ↑ top
- Corpses of slain creatures
- Treasure map chests
- Dungeon chests
- Paragon chests (see Paragons)
- SOS / message-in-a-bottle chests
See the special item table for exactly which chest tiers can contain them.
How they work ↑ top
- Each scroll is tied to one specific skill and shows that skill in its name.
- Double-click the scroll (in your backpack) to consume it and raise that skill's cap by 1.0.
- You must already be Grandmaster (100.0) in the skill before you can use its scrolls.
- Each skill can be raised to at most 120.
- There is also a per-character budget: across all skills combined, you can add at most 120 bonus cap points from skill scrolls — enough to take six skills from 100 to 120. If you reach the limit, you must drop a bonus elsewhere first.
- Scrolls of the same skill stack, and they can be traded and sold freely.
Not every skill can be raised this way — only the skills listed below have scrolls.
What the extra 20 points buy ↑ top
Twenty scrolls is a serious investment — a sixth of your entire scroll budget — so it is worth knowing what each skill actually pays out. Five skills pay in a flat, measurable bonus:
| Skill | Per point | 100 → 120 |
|---|---|---|
| Tactics | +0.6% weapon damage | +12% damage bonus (+30% → +42%), which works out to roughly +6 to 7% real damage on a typical warrior |
| Evaluating Intelligence | +0.2% spell damage while your Eval Int is above the target's resist, +0.5% while below it | +4% against a 100-resist target, +11% against a 120-resist one |
| Resisting Spells | −0.5% spell damage taken, and +0.5 points of resist chance | 10% less magic damage from a 100-Eval Int caster, and +10 percentage points to resist any spell |
| Meditation | −0.005s off the mana tick | mana every 0.90s instead of 1.00s — about +11% mana per minute |
| Arms Lore | +0.05% faster swings per point | 5% → 6% off your swing delay, with every weapon, in PvM and PvP alike |
| Every crafting skill (2026-08) | +0.6% exceptional chance per point (the bonus runs 95→120) | +12% exceptional chance at 120 vs a GM crafter — see Crafting |
Two details worth knowing before you spend:
- Tactics scrolls work with any weapon. An Accuracy weapon's bonus Tactics (up to +25) is counted on top of the skill's own ceiling, so the two never compete — a Supremely Accurate weapon at Tactics 120 reaches an effective 145 (+57% damage). See Tactics for the full table.
- Meditation's bonus only helps a high-Intelligence character. Below a (Int + Meditation) average of 100 the normal curve was already rewarding you, and it still does — the bonus above exists to fix the top end, where the curve flattens out.
The skills where 120 is a gate ↑ top
For the rest, the last twenty points are not "a better chance" — they open content that is simply shut below them. This is what most players are really buying:
| Skill | What only the extra points open |
|---|---|
| Mining · Lumberjacking · Skinning | Valorite ore, logs and hides need the full 120. Verite already needs 110, so both top tiers sit above the unscrolled cap |
| Lockpicking | Level 6 (Valorite) chests need 120 to pick at all |
| Cartography | Level 6 treasure maps need 111 before you can even begin deciphering |
| Detect Hidden | Level 6 chests need 90 to find, and 120 to find them every time |
| Remove Trap | Level 6 chests need 100 to attempt — and the guaranteed-success point is 130, beyond even a scrolled cap |
| Blacksmithy · Tailoring | Valorite and Valorite-leather work, and the recipe-gated armor sets that run to 120 |
| Cooking | The chef-tier feasts, the best buff food on the shard, at 100–120 |
| Carpentry · Tinkering | The recipe-gated special dye tubs (110–120) and luck jewelry |
| Alchemy | Lethal poison and the special hair, beard and backpack dyes, all 100+ |
Gathering is the clearest case: at 110 you can pull Verite, but Valorite exists only for a scrolled character. A gatherer without scrolls is locked out of the top material tier entirely, and so is every crafter who wants to work it.
Combat skills in PvP ↑ top
Those same four skills feed combat directly, so their extra points apply only while you are not PvP flagged:
| Skill | What the extra points do |
|---|---|
| Tactics | Scales every weapon blow |
| Evaluating Intelligence | Scales every damage spell, and mage wrestling |
| Resisting Spells | Cuts incoming spell damage and raises resist chance |
| Meditation | Speeds up passive mana regeneration |
The moment you enter PvP combat you become PvP flagged — the same flag that switches your Skill Masteries off. While it is up, anything you scrolled above 100 is ignored: a Tactics 120 warrior hits exactly as hard as a Tactics 100 warrior with the same equipment, a Resisting Spells 120 mage soaks spells like a 100 one, and Meditation regenerates at its 100 rate. Once the flag expires you are back to your full scrolled values.
Only the scrolled part is ignored — bonuses from your gear still count while flagged, so an Accuracy weapon's bonus Tactics and a Grimoire's Eval Int enchantment work exactly as they always did.
Every other scrollable skill — crafting, gathering, barding, thievery and the rest — works at its full scrolled value everywhere, flagged or not.
Scroll types ↑ top
Skill scrolls come with different colored ribbons showing their skill group:
| Scroll | Group | Skills |
|---|---|---|
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Animal | Animal Lore, Animal Taming, Veterinary |
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Barding | Discordance, Musicianship, Peacemaking, Provocation |
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Combat | Arms Lore, Tactics |
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Crafting | Alchemy, Blacksmithy, Bowcraft/Fletching, Carpentry, Cooking, Inscription, Tailoring, Tinkering |
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Exploration | Cartography, Detect Hidden |
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Gathering | Fishing, Lumberjacking, Mining, Skinning |
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Magic | Evaluating Intelligence, Meditation, Resisting Spells |
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Thievery | Lockpicking, Poisoning, Remove Trap, Stealth |
Storing them ↑ top
Skill scrolls can be stored in a Skill Scroll Almanac, a storage book sold by the Vault of Eren Vendor — see Almanacs.
Related items ↑ top
- Skill Cap Increase Ball — a rarer chest drop that raises your character's total skill cap by +1.0 (up to 720 total skill points). It is not tied to a specific skill.







