Carpentry
Carpentry is the woodworking trade. With just a saw — no station needed — you turn boards into furniture, containers, musical instruments, wooden weapons and shields, Woodland armor, and a long list of house add-on deeds. The shared crafting rules are in the Crafting Overview.
The saw ↑ top
A saw holds 100 uses, or 150 if it was crafted exceptionally — quality buys charges and nothing else. The metal it was tinkered from (see Tinkering) is what upgrades your work: each tier adds exceptional chance and pushes every magic attribute roll of the instruments, weapons, shields and armor you build:
| Saw | Exceptional chance | Magic rolls | |
|---|---|---|---|
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Iron | — | — |
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Shadow Iron | +5% | up to +2 points |
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Copper | +10% | up to +4 points |
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Bronze | +15% | up to +7 points |
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Verite | +20% | up to +9 points |
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Valorite | +25% | up to +12 points |
The magic-roll push is rolled fresh on every craft — the figure is the tier's ceiling, shown on the recipe page's Details toggle as Tool material. The prize commission is an exceptional Valorite saw: 150 charges and the best bonuses in one tool.
Wood ↑ top
Logs come from Lumberjacking; chop a log stack with an axe to make boards (colored woods need Carpentry or Lumberjacking skill to work). Colored wood hues everything you build and gives wooden weapons and shields a magic level, same ladder as metals: Shadow (60 skill to select) through Verite (110) and Valorite (120). See Resources.
What you can build ↑ top
| Group | Notable items (skill range) |
|---|---|
| Furniture | Stools (11–36), chairs (21–46), benches and thrones (52.6–77.6), tables up to Large Table (84.2–109.2) |
| Containers | Wooden Box (21–46), crates (10–72), Wooden Chest (73.6–98.6), Armoires (84.2–109.2), Kegs (57.8–82.8) |
| Instruments | Drums and Tambourines (57.8–82.8), Lap Harp (63.1–88.1), Lute (68.4–93.4), Harp (78.9–103.9) — all need Musicianship 45+ |
| Staves and clubs | Club (34–84), Quarter Staff and Black Staff (73.6–98.6), Gnarled Staff (78.9–103.9) |
| Shields and armor | Wooden Shield (52.6–77.6); Woodland armor set (80–115, needs Hardened Resin, recipe-gated) |
| Odds and ends | Fishing Pole (68.4–93.4, needs some Tailoring), music stands, easels; Torch (100–120, recipe) |
| House add-on deeds | Anvils and forges (73.6–104), training dummies (68.4–93.4), looms and spinning wheels, stone ovens, flour mills and beds (94.7–120), Pentagram (100–125) |
| Special dye tubs | Cloth / Furniture / Runebook dye tubs — 110–120, recipe-gated |
Highlights:
- Woodland armor — the carpenter's recipe-gated armor set (80–120 skill), built from boards plus Hardened Resin. Wooden armor benefits from exceptional quality like any other armor.
- House add-on deeds are how player houses get working forges, anvils, looms, ovens, mills, beds, and training stations. Many deeds need a secondary skill (a forge deed needs Blacksmithy, a loom needs Tailoring, a pentagram needs Magery) and some iron ingots or cloth.
- Special dye tubs (110+ skill) are the rechargeable tubs of the pigment system — see Pigments and Dyes.
- Instruments require Musicianship 45+ as a second skill and are fully playable — see Barding and Songs.
The complete list ↑ top
Armor
| Item | Skill | Resources | |
|---|---|---|---|
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wooden shield | 52.6 – 77.6 | 10 × Boards or Logs |
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woodland chest | 80 – 115 | 20 × Boards or Logs, Hardened Resin |
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female woodland chest | 80 – 115 | 18 × Boards or Logs, Hardened Resin |
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woodland arms | 80 – 115 | 14 × Boards or Logs, Hardened Resin |
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woodland leggings | 80 – 115 | 16 × Boards or Logs, Hardened Resin |
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woodland gloves | 80 – 115 | 12 × Boards or Logs, Hardened Resin |
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woodland gorget | 80 – 115 | 10 × Boards or Logs, Hardened Resin |
Colorable Add-Ons
| Item | Skill | Resources | |
|---|---|---|---|
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anvil (east) | 73.6 – 98.6 | 150 × Boards or Logs, 150 × Ingots |
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anvil (south) | 73.6 – 98.6 | 150 × Boards or Logs, 150 × Ingots |
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small bed (south) | 94.7 – 119.8 | 100 × Boards or Logs, 100 × Cloth |
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small bed (east) | 94.7 – 119.8 | 100 × Boards or Logs, 100 × Cloth |
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large bed (south) | 94.7 – 119.8 | 150 × Boards or Logs, 150 × Cloth |
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large bed (east) | 94.7 – 119.8 | 150 × Boards or Logs, 150 × Cloth |
Containers
| Item | Skill | Resources | |
|---|---|---|---|
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small crate | 10 – 35 | 8 × Boards or Logs |
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wooden box | 21 – 46 | 10 × Boards or Logs |
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medium crate | 31 – 56 | 12 × Boards or Logs |
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wooden shelf | 31.5 – 56.5 | 25 × Boards or Logs |
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large crate | 47.3 – 72.3 | 18 × Boards or Logs |
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keg | 57.8 – 82.8 | 5 × Boards or Logs, 3 × Barrel Staves, 1 × Barrel Hoops, 2 × Barrel Lids |
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wooden chest | 73.6 – 98.6 | 20 × Boards or Logs |
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armoire (red) | 84.2 – 109.2 | 35 × Boards or Logs |
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armoire | 84.2 – 109.2 | 35 × Boards or Logs |
Cooking
| Item | Skill | Resources | |
|---|---|---|---|
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food bowl | 70 – 90 | 10 × Boards or Logs |
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small tablet | 80 – 100 | 20 × Boards or Logs |
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large tablet | 100 – 120 | 30 × Boards or Logs |
Core.ML ? 1044298 : 1044299
| Item | Skill | Resources | |
|---|---|---|---|
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stone oven (east) | 68.4 – 93.4 | 85 × Boards or Logs, 125 × Ingots |
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stone oven (south) | 68.4 – 93.4 | 85 × Boards or Logs, 125 × Ingots |
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flour mill (east) | 94.7 – 119.7 | 100 × Boards or Logs, 50 × Ingots |
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flour mill (south) | 94.7 – 119.7 | 100 × Boards or Logs, 50 × Ingots |
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water trough (east) | 94.7 – 119.7 | 150 × Boards or Logs |
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water trough (south) | 94.7 – 119.7 | 150 × Boards or Logs |
Furniture
| Item | Skill | Resources | |
|---|---|---|---|
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foot stool | 11 – 36 | 10 × Boards or Logs |
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stool | 11 – 36 | 12 × Boards or Logs |
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straw chair | 21 – 46 | 16 × Boards or Logs |
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wooden chair | 21 – 46 | 16 × Boards or Logs |
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Vesper-style chair | 42.1 – 67.1 | 16 × Boards or Logs |
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Trinsic-style chair | 42.1 – 67.1 | 16 × Boards or Logs |
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small table | 42.1 – 67.1 | 16 × Boards or Logs |
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wooden bench | 52.6 – 77.6 | 14 × Boards or Logs |
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wooden throne | 52.6 – 77.6 | 16 × Boards or Logs |
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writing table | 63.1 – 88.1 | 17 × Boards or Logs |
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large table | 63.1 – 88.1 | 20 × Boards or Logs |
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Magincia-style throne | 73.6 – 98.6 | 20 × Boards or Logs |
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Yew-wood table | 84.2 – 109.2 | 25 × Boards or Logs |
Instruments
| Item | Skill | Resources | |
|---|---|---|---|
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drum | 57.8 – 82.8 | 20 × Boards or Logs, 10 × Cloth |
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tambourine | 57.8 – 82.8 | 14 × Boards or Logs |
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tambourine (tassel) | 57.8 – 82.8 | 14 × Boards or Logs, 15 × Cloth |
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lap harp | 63.1 – 88.1 | 20 × Boards or Logs |
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lute | 68.4 – 93.4 | 20 × Boards or Logs |
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standing harp | 78.9 – 103.9 | 35 × Boards or Logs |
Miscellaneous
| Item | Skill | Resources | |
|---|---|---|---|
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board | 0 – 0 | 1 × Logs |
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barrel staves | 0 – 25 | 5 × Boards or Logs |
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barrel lid | 11 – 36 | 4 × Boards or Logs |
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fishing pole | 68.4 – 93.4 | 16 × Boards or Logs, 5 × Cloth |
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short music stand (left) | 78.9 – 103.9 | 15 × Boards or Logs |
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tall music stand (left) | 81.5 – 106.5 | 20 × Boards or Logs |
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easel (south) | 86.8 – 111.8 | 20 × Boards or Logs |
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Torch | 100 – 120 | 150 × Boards or Logs |
Non-colorable Add-Ons
| Item | Skill | Resources | |
|---|---|---|---|
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dartboard (south) | 15.7 – 40.7 | 150 × Boards or Logs |
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dartboard (east) | 15.7 – 40.7 | 5 × Boards or Logs |
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ballot box | 47.3 – 72.3 | 5 × Boards or Logs |
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small forge | 73.6 – 98.6 | 100 × Boards or Logs, 100 × Ingots |
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large forge (east) | 78.9 – 103.9 | 150 × Boards or Logs, 150 × Ingots |
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large forge (south) | 78.9 – 103.9 | 150 × Boards or Logs, 150 × Ingots |
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pentagram | 100 – 125 | 100 × Boards or Logs, 40 × Ingots |
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abbatoir | 100 – 125 | 100 × Boards or Logs, 40 × Ingots |
Special Dye Tubs
| Item | Skill | Resources | |
|---|---|---|---|
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Special Clothing Dye Tub | 110 – 120 | 100 × Boards or Logs, 1 × Linseed oil, 1 × Pack of Screws |
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Special Furniture Dye Tub | 110 – 120 | 100 × Boards or Logs, 1 × Linseed oil, 1 × Pack of Screws |
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Special Runebook Dye Tub | 110 – 120 | 100 × Boards or Logs, 1 × Linseed oil, 1 × Pack of Screws |
Tailoring
| Item | Skill | Resources | |
|---|---|---|---|
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dressform (front) | 63.1 – 88.1 | 25 × Boards or Logs, 10 × Cloth |
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spinning wheel (east) | 73.6 – 98.6 | 75 × Boards or Logs, 25 × Cloth |
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spinning wheel (south) | 73.6 – 98.6 | 75 × Boards or Logs, 25 × Cloth |
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loom (east) | 84.2 – 109.2 | 85 × Boards or Logs, 25 × Cloth |
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loom (south) | 84.2 – 109.2 | 85 × Boards or Logs, 25 × Cloth |
Training
| Item | Skill | Resources | |
|---|---|---|---|
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training dummy (east) | 68.4 – 93.4 | 55 × Boards or Logs, 60 × Cloth |
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training dummy (south) | 68.4 – 93.4 | 55 × Boards or Logs, 60 × Cloth |
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pickpocket dip (east) | 73.6 – 98.6 | 65 × Boards or Logs, 60 × Cloth |
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pickpocket dip (south) | 73.6 – 98.6 | 65 × Boards or Logs, 60 × Cloth |
Weapons
| Item | Skill | Resources | |
|---|---|---|---|
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club | 34 – 84 | 10 × Boards or Logs |
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quarter staff | 73.6 – 98.6 | 10 × Boards or Logs |
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black staff | 73.6 – 98.6 | 12 × Boards or Logs |
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gnarled staff | 78.9 – 103.9 | 8 × Boards or Logs |
Wooden Items
| Item | Skill | Resources | |
|---|---|---|---|
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axle | -25 – 25 | 2 × Boards or Logs |
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clock frame | 0 – 50 | 6 × Boards or Logs |
Repair Deeds are also craftable — one per material tier (regular, shadow, copper, bronze, verite, valorite). Each costs 20 of that tier's material and needs the skill that tier normally requires.
Repair ↑ top
Carpentry repairs wooden items: a saw fixes wooden weapons, shields, and Woodland armor. See Repairing.
Raising the skill ↑ top
Carpentry reaches 120 with Crafting skill scrolls. Past 100 you unlock the Torch and dye-tub recipes, the Pentagram, top furniture, and — at 110/120 — the Verite and Valorite woods for top-tier staves and shields.
Thanks to the 50% floor you can start each bracket as soon as it opens:
| Skill | Build |
|---|---|
| 0–21 | Barrel Staves and Small Crates (or buy early points from a Carpenter NPC) |
| 21–42 | Wooden Boxes, chairs, Medium Crates |
| 42–58 | Nightstands, Large Crates, Wooden Benches |
| 58–74 | Kegs, Writing Tables, Fishing Poles |
| 74–84 | Wooden Chests, Quarter Staves |
| 84–95 | Armoires, Large Tables |
| 95–110 | Bed deeds (needs Tailoring 75+), Woodland armor if you have recipes |
| 110–120 | Special dye tubs, Pentagram deeds, Valorite-wood weapons |
Wood is cheap and self-gathered, making Carpentry one of the least expensive crafts to raise.
Skill Mastery ↑ top
The Carpentry Mastery (learned from a Carpenter at 90 skill) adds up to +20% exceptional chance to everything the saw makes, pushes the magic attribute rolls of the staves, shields and instruments you build from colored wood, and — as the template bonus — gives exceptional colored pieces a chance to come out as Slayer weapons or shields. Its ultimate, Woodwright's Fortune, can refund a craft's boards, gild a shield into a golden part or enchant a staff with charges. Every successful craft earns mastery XP, scaled by the amount and grade of wood it consumed — furniture included.
Town Quests for carpenters ↑ top
Your carpentry is worth citizen points
The town Carpenter posts crafting town quests for a set number of one item. They pay citizen points, town score and reward currency, and count toward Town Exports.
Switch it on first. Toggle Craft for Quest in the crafting menu. The label is greyed out until you have a quest for the highlighted item, and turns green once the toggle is on. While it is on, a qualifying craft spends your materials and counts toward the quest — you do not keep the item.
Quests name a wood tier — regular up to verite — and may demand exceptional quality on the items that support it, on roughly a fifth of daily quests rising to half of monthly ones.
Nothing is wasted if you miss the requirement: a craft that does not qualify is simply made the normal way and stays yours, it just earns no progress.
Related ↑ top
- Carpentry Mastery — the carpenter's perks and ultimate
- Town Quests — the Carpenter's crafting quests
- Crafting Overview — shared crafting rules
- Lumberjacking — where the wood comes from
- Resources — colored wood and granite reference
- Woodland Armor — the carpenter's armor set
- Pigments and Dyes — the special dye tubs
- Repairing — fixing wooden gear




























































