Pigments and Dyes
Beyond the ordinary dye tub, UO Sagas has a system of special pigments — rare colors that drop as loot and are turned into one-shot dyes and rechargeable dye tubs by crafters. An item colored with a special hue shows the hue's name and rarity in its tooltip.
The items at a glance
| Item | What it does | Where to get it | |
|---|---|---|---|
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Pigments | The raw color, in one of many special hues. Consumed to charge dyes and dye tubs. | Monster loot and chests; Eren hues from the Vault of Eren Vendor |
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Linseed Oil | Needed to craft the special dyes and to recharge dye tubs. | Farmer NPC (5,000 gold) |
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Special Hair Dye | One-time use: dyes your hair. | Crafted (Alchemy) |
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Special Beard Dye | One-time use: dyes your facial hair. | Crafted (Alchemy) |
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Special Backpack Dye | One-time use: dyes your backpack. | Crafted (Alchemy) |
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Special Cloth Dye Tub | Dyes cloth and clothing. Rechargeable. | Crafted (Carpentry) |
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Special Furniture Dye Tub | Dyes furniture. Rechargeable. | Crafted (Carpentry) |
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Special Runebook Dye Tub | Dyes runebooks. Rechargeable. | Crafted (Carpentry) |
Bottles (one-time use)
An alchemist crafts the base hair, beard or backpack dye — the bottle starts colorless. To color it, double-click a pile of 4 or more pigments and target the bottle: 4 pigments are consumed and the dye takes their hue. The bottle can then be used once.
Dye tubs (rechargeable)
A carpenter crafts the base tub — also colorless. Double-click 1 pigment and target the tub: the pigment is consumed and the tub takes its hue with 2 charges.
- Recharging: with linseed oil in your backpack, double-click pigments of the same hue and target the tub. Each pigment + one linseed oil adds 2 charges. Stacks work — 10 pigments with 10 oils add 20 charges in one go. If you have fewer oils than pigments, only as many pigments as you have oil are used.
- Charge cost: the furniture and runebook tubs spend 1 charge per item. The cloth tub is the exception — see below.
Top the tub up before the last charge is gone
The moment a tub's charges reach 0 it is destroyed — "the last bits of dye dried up and ruined the dye tub." There is no refilling an empty one, because there is no empty one left. Add pigments while charges remain, or the tub and its hue go together.
Dyeing cloth and clothing
Double-click the Special Cloth Dye Tub and target what you want coloured. It has to be in your backpack — not worn, not in a bag inside your pack, not on the ground.
What it costs depends on what you target:
- Cloth — the raw tailoring resource — costs 1 charge per cloth in the stack. If the stack is larger than the charges left, the tub dyes as much as it can afford: the coloured portion splits off into your backpack and the rest of the stack stays plain.
- A finished garment costs exactly as much cloth as a tailor needs to make one. A Body Sash takes 4 cloth to sew, so it takes 4 charges to dye; a Robe takes 16 and 16. Nothing is consumed but the charges — the garment itself is simply recoloured.
Only cloth clothing works. Leather and studded pieces cannot be dyed with it, and neither can anything a tailor does not cut from cloth.
If the tub is short of charges you are told the exact number you need and nothing is spent, so there is no way to half-dye a garment by accident.
What each piece costs
| Charges | Pieces |
|---|---|
| 2 | Bandana, Skull Cap |
| 4 | Body Sash |
| 6 | Half Apron, Short Pants |
| 8 | Checkered Shirt, Cloth Ninja Jacket, Doublet, Elven Dark Shirt, Elven Pants, Fancy Shirt, Kilt, Long Pants, Sandals, Shirt, Shoes |
| 10 | Blue / Golden / Orange Patterned Kilt, Boots, Full Apron, Jester Shoes, Plain Dress, Skirt, Straw Hat, Tabard, Woodland Boots |
| 11 | Bonnet, Cap, Floppy Hat |
| 12 | Assassin Hood, Chef Hat, Cloth Hood, Fancy Dress, Feathered Hat, Fur Hat, Kasa, Mage Hood, Silk Tunic, Thigh Boots, Tricorne Hat, Tunic, Wide Brim Hat |
| 13 | Tall Straw Hat |
| 14 | Cape, Cloak, Surcoat |
| 15 | Jester Hat, Wizard's Hat |
| 16 | Blue / Golden / Orange / Red / Yellow Silk Robe, Mage Robe, Male Elven Robe, Robe, Scholar's Garb |
| 18 | Cope, Female Elven Robe, Purple Haze Shroud |
| 24 | Jester Suit |
A fresh tub holds 2 charges, so anything past a bandana needs recharging first — a full robe is eight pigments and eight linseed oils.
Crafting the base items
| Item | Crafter | Skill | Recipe needed | Materials | |
|---|---|---|---|---|---|
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Special Hair Dye | Alchemist | 100–120 | yes | 1 empty bottle, 4 linseed oil |
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Special Beard Dye | Alchemist | 100–120 | yes | 1 empty bottle, 4 linseed oil |
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Special Backpack Dye | Alchemist | 100–120 | yes | 1 empty bottle, 4 linseed oil |
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Special Cloth Dye Tub | Carpenter | 110–120 | yes | 100 boards, 1 linseed oil, 1 screws |
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Special Furniture Dye Tub | Carpenter | 110–120 | yes | 100 boards, 1 linseed oil, 1 screws |
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Special Runebook Dye Tub | Carpenter | 110–120 | yes | 100 boards, 1 linseed oil, 1 screws |
Hue rarities
Pigments come in five loot tiers, plus the Eren hues that are sold rather than found. Every pigment below is a real, obtainable colour — the swatches are rendered from the game's own art and hue tables, so they are the colours you actually get.
Eren Hues — the purchased tier, including the limited-time releases that can no longer be bought once they rotate out. Smoke is separate again: it belongs to the First Light veteran set.
Uncommon — the gem colours
| Pigment | Pigment | Pigment | |||
|---|---|---|---|---|---|
| Amber | ![]() |
Amethyst | ![]() |
Diamond | ![]() |
| Emerald | ![]() |
Ruby | ![]() |
Sapphire | ![]() |
Rare
The dungeon, town and regional colours.
| Pigment | Pigment | Pigment | |||
|---|---|---|---|---|---|
| Adena | ![]() |
Cavern | ![]() |
Coldstone | ![]() |
| Crematorium | ![]() |
Darkness | ![]() |
Deep Violet | ![]() |
| Hydros | ![]() |
Khaki | ![]() |
Moonvale | ![]() |
| New Buccaneer's Den | ![]() |
Orcish Brown | ![]() |
Orcish Green | ![]() |
| Pyros | ![]() |
Swamp | ![]() |
Tangerine | ![]() |
| Volaria | ![]() |
Westwend | ![]() |
Wine | ![]() |
Epic
The largest tier by far, and where the metal colours live.
| Pigment | Pigment | Pigment | |||
|---|---|---|---|---|---|
| BalticSea | ![]() |
Bamboo | ![]() |
Bean | ![]() |
| Birch | ![]() |
Bronze | ![]() |
Buccaneer's Rose | ![]() |
| Cactus | ![]() |
Casal | ![]() |
Cedar | ![]() |
| Clay | ![]() |
Copper | ![]() |
Coral Reef | ![]() |
| Dark Purple | ![]() |
Dull Bouquet | ![]() |
Dusk | ![]() |
| Duskfen | ![]() |
Dust | ![]() |
Emberthorn | ![]() |
| Eminence | ![]() |
Firefly | ![]() |
Flint | ![]() |
| Gold | ![]() |
Gras | ![]() |
Graveberry | ![]() |
| Hellberry | ![]() |
Himalaya | ![]() |
Holy | ![]() |
| Leaf | ![]() |
LightMaroon | ![]() |
Merlot | ![]() |
| Myrtle | ![]() |
Oak | ![]() |
Old Copper | ![]() |
| Old Lace | ![]() |
Olive | ![]() |
Pearl | ![]() |
| Pesto | ![]() |
Pine | ![]() |
PineCone | ![]() |
| Rhino | ![]() |
Salmon | ![]() |
Sea Green | ![]() |
| Shadow | ![]() |
Spruce | ![]() |
Twilight | ![]() |
| Valorite | ![]() |
Veilmarine | ![]() |
Venus | ![]() |
| Verite | ![]() |
Vivid | ![]() |
Wherrywood | ![]() |
Legendary
| Pigment | Pigment | Pigment | |||
|---|---|---|---|---|---|
| Acid | ![]() |
Blaze | see note | Blood | ![]() |
| Bright Lavender | ![]() |
Coffee | ![]() |
Ebony | ![]() |
| Evergreen | ![]() |
Halloween | ![]() |
Purple Haze | ![]() |
| Seaweed | ![]() |
Sun Glow | ![]() |
Sunny Yellow | ![]() |
| Valentine | ![]() |
Venice Blue | ![]() |
Woodrush | ![]() |
Blaze is shown without a swatch on purpose: its hue slot renders as a broken, near-flat colour in the client, so any swatch here would misrepresent it. Treat the in-game appearance as the truth until it is fixed.
Storing pigments
Keep them in a Pigments Almanac
A collection spread across this many hues eats a bank box fast. The Pigments Almanac holds all of them in one lightweight book — see Almanacs.





























































































