UO SAGAS Wiki uosagas.com
WikiSkillsRemove Trap

Remove Trap

Remove Trap disarms the traps guarding treasure chests. On UO Sagas every serious chest — dungeon chests and treasure map chests — arms an explosion trap the moment its lock is picked, so a treasure hunter needs this skill (or a very good healer). Remove Trap trains to 120 via Skill Scrolls, and the deepest chests need every point of it.

Defuse kits

Disarming requires a defuse kit — crafted by tinkers (20 ingots). Like lockpicks, kits made from colored ingots grant an effective skill bonus:

Metal Skill bonus
Iron +0
Shadow Iron +5
Copper +10
Bronze +15
Verite +20
Valorite +25

Each disarm attempt consumes one charge from the kit.

How it works

Use the skill (or double-click the kit) and target the trapped chest:

  • The lock must already be open — you cannot defuse a chest that is still locked, and a dungeon chest's pre-pick trap can't be touched at all.
  • After a short pause the attempt resolves. The chest window shows your exact success chance with the selected kit.
  • Failing does not set off the trap — you can simply try again with another charge.
  • On success the trap is rendered harmless and the loot is safe to take.

If you skip the disarm and just open the chest, the trap detonates: explosion damage scales with chest level (the top chests hit very hard). The trap tables — which chest level needs which skill — are in Dungeon Chests and Treasure Maps.

Training 0 → 120

Remove Trap gains from disarm attempts on real chests, so it trains alongside Lockpicking on the same chest ladder:

  1. 0–40: buy points from a thief trainer, then defuse level 1–2 dungeon chest traps.
  2. 40–100: work up the chest levels as with Lockpicking; every level 2+ chest you crack is also a Remove Trap gain attempt.
  3. 100–120: level 5–6 chests (the level 6 trap needs up to 130 effective skill for a sure disarm — a valorite kit covers the gap).

Colored kits let you attempt traps above your raw skill. See Skills Overview for gain modifiers.