Beast Mastery
Beast Mastery is the advanced side of taming on UO Sagas, building on Animal Taming, Animal Lore and Veterinary. Tamed creatures are not static: they gain experience in combat, level up, and carry randomly rolled abilities that scale with their level. A wild Dragon is dangerous — a max-level, well-bred Dragon with the right abilities is a monster of your own making.
For the basics of taming and controlling pets, see Animal Taming. For the list of what you can tame, see Tamables.
Creature Levels ↑ top
Every tamable creature levels up through combat experience, from level 0 to 8.
Experience (XP) ↑ top
Pets gain XP while fighting under your command:
- 25% of damage dealt and 25% of damage received is converted to XP.
- You must stay within 16 tiles of your pet for it to gain XP.
- XP from a single opponent is capped at that opponent's maximum health — no farming one punching bag.
- Pets do not gain XP in the newbie regions.
- The Expert Trainer perk from the Animal Lore skill mastery grants bonus pet XP.
XP Thresholds ↑ top
| Level | Total XP required |
|---|---|
| 1 | 15,000 |
| 2 | 40,000 |
| 3 | 100,000 |
| 4 | 200,000 |
| 5 | 350,000 |
| 6 | 550,000 |
| 7 | 800,000 |
| 8 | 1,100,000 |
Level-Up Bonuses ↑ top
Each level grants, based on the pet's original values:
- +10% damage per level
- +10% armor per level (armor caps at 95)
- Abilities grow stronger with every level
When first tamed, a creature's raw power is reduced (animals keep about 50% of their strength and 80% of their damage). Levelling more than compensates: a max-level pet ends up significantly stronger than its wild counterpart.
Pet Abilities ↑ top

Tamable monsters have up to three ability slots — Active, Passive and Ultimate — rolled randomly from the creature's ability pool when it spawns.
- Before taming you can see with Animal Lore which slots a creature has, but not the specific abilities.
- After taming the exact abilities are revealed.
This makes hunting for the "perfect roll" a core part of Beast Mastery: two Dragons with the same stats can carry very different ability combinations.
Active Abilities ↑ top
Active abilities trigger in combat, usually on melee attacks, and most have a cooldown.
| Icon | Ability | Trigger | Cooldown | Effect |
|---|---|---|---|---|
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Fire Breath | 10% on hit | 100–150s | 20 + (6 × level) fire damage, 10 tile range. Half damage against players. |
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Small Fire Breath | 10% on hit | 100–150s | 15 + (5 × level) fire damage. Weaker version of Fire Breath. |
| Poison Breath | 10% on hit | 10–15s | 10 + (3 × level) poison damage plus poison, 10 tile range. | |
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Rage | On hit | 100–150s | Massive attack-speed burst (+1000% Dex) and full stamina for 3 + (0.5 × level) seconds. The pet changes color while raging. |
| Small Rage | On hit | 100–150s | Attack-speed burst (+600% Dex). Weaker version of Rage. | |
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Noxious Bite | 5% on hit | None | Poisons the target; poison strength scales with level (lesser at 0–2 up to deadly at 9+). |
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Armor Piercing | 10% on hit | None | Reduces the target's armor by 1 per pet level per hit; armor recovers after 30 seconds. |
| Mule | Always | None | Gives the pet a backpack like a pack horse. Cannot be stabled while loaded. |
Passive Abilities ↑ top
Passive abilities are always on, or trigger when the pet takes damage.
| Icon | Ability | Effect |
|---|---|---|
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Iron Will | +2 Magic Resist skill per level (max +20). |
| Iron Hide | +5% armor per level (max +50%). | |
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Primal Might | +4% melee damage per level. |
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Spell Surge | +2 Evaluating Intelligence skill per level (max +20) — stronger pet spells. |
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Poisonous Blood | 2% chance per level to poison melee attackers. |
| Poison Immunity | Immune to poison; immunity strength scales with level. | |
| Musical | +6% melee damage per level against barded targets (pacified, provoked or discorded). | |
| Woundlicker | 10% chance when damaged below 50% health: heals 4% × level of max health. 1 minute cooldown. | |
| Detective | Reveals hidden players and containers within 2 + (level ÷ 2) tiles. 20 second cooldown. | |
| Flee | When the pet would die, it instead teleports away, hides for 10 seconds and recovers to 25% health. 30 minute cooldown. | |
| Rideable | The pet can be mounted and ridden. |
Ultimate Abilities ↑ top
Ultimate abilities are triggered through the Animal Lore skill mastery "Call for Blood" proc — your pet roars its ultimate on command of fate.
| Icon | Ability | Effect |
|---|---|---|
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Wyrmfire | Cone of dragon breath in the pet's facing direction; 30 × level damage per tile. Spares other controlled pets. |
| Heart of the Pack | Fully heals, cures and refreshes the pet, you, all allied pets and party members within 10 tiles. | |
| Venomfall | Poison rains on all enemies within 8 tiles; poison strength scales with level. |
Feeding ↑ top
Drop food onto your pet to feed it. Each creature has favorite foods — the wrong kind is refused ("the animal shies away").
| Food type | Examples |
|---|---|
| Meat | Raw ribs, raw steaks, raw bird |
| Fruits & veggies | Apples, carrots, lettuce |
| Grains & hay | Wheat sheaves, hay |
| Fish | Raw fish steaks |
| Eggs | Eggs |
| Gold | Gold coins (some creatures) |
| Leather | Hides |
| Metal | Ingots (some constructs) |
Feeding:
- Restores stamina (gold restores 1 stamina per coin for gold-eaters).
- Raises loyalty — roughly +10 loyalty per successful feed.
- Drives bonding progress.
Bonding ↑ top
Bonding permanently links you and your pet.
Requirements: you must be the pet's owner (not just a friend), the pet must not already be bonded, and for pets requiring over 29.1 taming your base Animal Taming must meet the pet's requirement.
Process:
- Feed the pet — "Your pet has started to bond with you."
- Wait at least 3 hours.
- Feed it again — "Your pet has bonded with you!"
Benefits:
- Bonded pets can be resurrected (Veterinary bandages or the Resurrection spell). Non-bonded pets cannot.
- Loyalty decays half as fast (48 hours instead of 24).
- Only bonded pets can be intentionally released safely.
Loyalty ↑ top
| Loyalty | Status |
|---|---|
| 100% | Wonderfully Happy |
| 75–99% | Very Happy |
| 50–74% | Happy |
| 25–49% | Content |
| 10–24% | Somewhat Content |
| 1–9% | Unhappy |
| 0% | Goes wild! |
- Non-bonded pets drain from 100% to 0% in about 24 hours; bonded pets in about 48 hours.
- No decay while stabled or ridden.
- Below 25% the pet "looks around desperately" and stops obeying commands.
- At 0% the pet goes wild and is lost (though it may still be retrievable — see pet recovery in Animal Taming).
Follower Slots ↑ top
You have 5 follower slots. Typical costs:
| Pet type | Slots |
|---|---|
| Pack horse, pack llama | 1 |
| Most animals and mounts | 1–2 |
| Drakes, Nightmares | 2–3 |
| Dragons | 3 |
| Mire Dragon | 4 |
Notable Beasts and Their Ability Pools ↑ top
A short list of popular tames and what they can roll. Full taming requirements are on the Tamables page.
| Creature | Slots | Active | Passive | Ultimate |
|---|---|---|---|---|
| Dragon | 3 | Fire Breath, Rage | Iron Will, Iron Hide, Primal Might, Spell Surge | Wyrmfire |
| Drake | 2 | Small Fire Breath, Small Rage | Iron Will, Iron Hide, Flee, Musical | — |
| Mire Dragon | 4 | Poison Breath, Noxious Bite | Rideable, Poison Immunity, Primal Might, Iron Hide | Venomfall |
| Nightmare (3-slot) | 3 | Fire Breath, Rage | Rideable, Iron Will, Spell Surge, Musical | Wyrmfire |
| Nightmare (2-slot) | 2 | Small Fire Breath, Small Rage | Rideable, Iron Will, Musical | — |
| Necrophorus | 2 | Mule, Rage | Rideable, Iron Hide, Woundlicker, Detective | — |
Nightmares spawn in two variants — a stronger 3-slot and a weaker 2-slot version. A Necrophorus that rolled Rage requires full taming skill to control; without it, anyone can control it like a horse.
Tips for Beast Masters ↑ top
- Feed regularly — especially before logging off.
- Stay close in combat — within 16 tiles, or your pet gains nothing.
- Bond everything you care about — resurrection alone is worth the 3-hour wait.
- Check slots before taming — Animal Lore shows a wild creature's ability slot types; hunt for the roll you want.
- Invest in Taming, Lore and Veterinary — more stable slots and better pet control.
See Also ↑ top
- Animal Taming — the taming process, commands and pet recovery
- Tamables — full creature list with taming requirements
- Pet Stabling — storage, costs and stable slots
- Skill Masteries — the Animal Lore mastery tree









