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Every craft on UO Sagas is fed by raw materials, most of them pulled from the world by the four gathering skills. This page is a reference for what exists, where it comes from, and what skill you need to use it.
The six material tiers ↑ top
Metal, leather, and wood all share the same six-tier ladder, so a smith, a tailor and a bowyer climb the very same steps. The tier decides the item's hue and — for weapons, armor, and bows — the cap of its magic level, which is rolled at craft time:
| Ingots | Boards | Leather | Tier | Magic level | Skill to gather | Skill to craft with |
|---|---|---|---|---|---|---|
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Regular / Iron | — | 0 | 0 |
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Shadow | 1 (Ruin / Defense) | 60 | 60 |
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Copper | 2 (Might / Guarding) | 80 | 80 |
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Bronze | 3 (Force / Hardening) | 100 | 100 |
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Verite | 4 (Power / Fortification) | 110 | 110 |
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Valorite | 5 (Vanquishing / Invulnerability) | 120 | 120 |
"Skill to gather" is the Mining / Lumberjacking / Skinning skill needed to pull that tier from its vein; "skill to craft with" is the crafting skill needed to select it as a material. Higher tiers are much rarer, and rarer still outside dungeons — see gathering for the odds and how Luck improves them.
Note: Dull Copper, Gold, and Agapite metal, and Frostwood, do not exist as workable material tiers on Sagas — the ladder above is the whole game.
Metal — ore and ingots ↑ top
Ore comes from Mining mountains and caves. Smelt ore into ingots by double-clicking it near a forge. Ingots feed Blacksmithy and Tinkering: Iron, Shadow Iron, Copper, Bronze, Verite, and Valorite ingots per the tier table above.
Smiths can also recycle metal items back into ingots with the craft menu's Recycle button: half the recipe's amount for player-made gear, a single ingot for looted or store-bought pieces, no skill gate for the higher metals — and an identified magic item returns Magical Essence on top. Details on the Blacksmithy page.
Wood — logs and boards ↑ top
Logs come from Lumberjacking. Turn logs into boards by using an axe on the log stack; colored woods need Carpentry or Lumberjacking skill to work:
| Wood | Skill to make boards |
|---|---|
| Regular | 0 |
| Shadow | 50 |
| Copper | 65 |
| Bronze | 80 |
| Verite | 95 |
| Valorite | 110 |
Boards (or logs) feed Carpentry and Bowcraft & Fletching. Items keep the hue of the wood used, and wooden weapons, shields, and bows get the wood's magic level.
Granite ↑ top
Granite is the stonecrafting material: it feeds Masonry and nothing else. It comes from Mining, but only for a miner who has learned to find it and has switched the pickaxe to Ore and Stone (see that page for the trade-off). It arrives ready to use: there is no smelting or milling step.
Granite comes in the same six tiers as ore (Granite, Shadow Iron, Copper, Bronze, Verite and Valorite Granite), and the tier is picked in the craft menu like any other material. Unlike metal and wood, though, it carries no magic level: a carving is decorative, so the tier only sets the finished piece's colour.
Sand ↑ top
Sand is the Glassblowing material, and the only one that trade uses. It is dug from beaches and desert with a shovel by a miner who has learned where to look (see Mining); pickaxes cannot dig it. There is just the one kind: no tiers, no colours, and nothing to choose in the craft menu.
Leather ↑ top
Leather comes from skinning creature corpses, in the same six tiers (Regular through Valorite Leather). It feeds Tailoring: all leather and studded armor, footwear (with cloth), and quivers. Colored leather gives armor its protection magic level.
Cloth ↑ top
Bought from tailor shops as bolts of cloth — cut a bolt with scissors to get 50 cloth. Cloth is the unit material for all clothing and part of every footwear recipe. Cloth and bolts are dyeable with a dye tub; a single cloth can be cut further into a bandage.
Alchemy and Inscription supplies ↑ top
- Reagents — Black Pearl, Bloodmoss, Garlic, Ginseng, Mandrake Root, Nightshade, Spider's Silk, and Sulfurous Ash, bought from mage and alchemist shops. Potions each consume a quantity of one reagent; spell scrolls consume the casting reagents of their spell.
- Empty bottles — one per potion brewed. Sold by alchemist shops.
- Blank scrolls — one per spell scroll; books consume several. Sold by mage shops.
- Blank maps — one per map drawn by a Cartographer.
- Linseed oil — the reagent for alchemical special dyes.
Magical Essence ↑ top
| Material | Source | Used for | |
|---|---|---|---|
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Magical Essence | Recycling magic items — never sold by NPCs | Boosting magic crafts; 8th circle scrolls |
A stackable resource introduced with the 2026-08 crafting update, and one that can be sealed into a commodity deed (Crafting Overview). The whole supply comes from players recycling magic items — the Recycle button in the craft menu, or a Magic Item Recycler chest at home: 10 essence plus 10 per magic level for an identified weapon, armor piece, grimoire or instrument (looted gear pays one and a half times, your own crafts half), and 4 per 8th circle magery scroll.
It is an opt-in booster: with Use Essence switched on in the craft menu, a successful craft from colored material consumes it for +10 roll points on every magic attribute roll. The cost follows the material tier — Shadow 20, Copper 40, Bronze 60, Verite 90, Valorite 120 per item; a failed craft consumes none. It is also a fixed ingredient of Inscription's 8th circle scrolls (8 each). Everything else — yields, what counts as looted, the material refund — is on the Crafting Overview.
Special crafting materials ↑ top
A few high-end recipes need rare materials from monsters and the world:
- Dragon Scales — required for the recipe-gated Daemon armor set (Blacksmithy).
- Enchanted Bark — required for the recipe-gated Leaf armor set and leather mempo (Tailoring).
- Bones — required alongside leather for bone armor (Tailoring).
- Gems — Amber, Amethyst, Emerald, Sapphire, Ruby, Diamond and more; found while mining and used in Tinkering (jewelry and mastery items).
- Clover — used by Tinkers for luck jewelry.
See also Ingredients for cooking ingredients and other consumable materials.


















