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Capture the Flag

Capture the Flag is the shard's scheduled team PvP event: two randomly assembled teams battle in a dedicated arena to steal each other's flag and carry it home. Matches run on the weekly event schedule — watch the Event Info panel for the next one.

Joining a match

  1. When the CTF event begins, it opens in a sign-up phase — the Event Info panel shows SignUp.
  2. Register at the tournament registrar during the sign-up period. Signing up is free.
  3. When sign-up closes, teams are formed by random assignment — players are dealt alternately onto the teams, so sides come out even. You cannot pick your team.
  4. Everyone is teleported to their team's base in the arena, tinted in their team color, and the match begins after a short countdown.

A minimum number of players must register or the event is cancelled — but even then, everyone who signed up receives a small consolation reward (15 town defense points).

Note: while you are signed up for a CTF, you cannot start or accept duels. Signing up also cancels any duel you had pending.

Flag rules

Each team has a flag standing at its base:

  • Steal the enemy flag by picking it up. You are revealed, both teams are alerted, and you wear an unmistakable carrier shroud.
  • Carry timer: you have 120 seconds to do something with the flag. You get countdown warnings — at zero, the flag kills you and returns home. Pass it or capture before that.
  • Capture: bring the enemy flag to your own base and double-click your own flag while carrying it — your team scores big. Your own flag must be at home to capture.
  • Pass the flag to a teammate by targeting them.
  • Drop: dying drops the flag where you fell, for anyone to grab.
  • Return: if your team's flag is loose on the ground, double-click it to send it home instantly (and score points).

Scoring

The winner is the team with the highest score when the match timer (30 minutes) runs out. Points are earned individually and roll up into the team total:

Action Points
Capture the enemy flag +50
Frag assist (killed the enemy carrier just before your team captures) +6
Return your team's flag / return assist before a capture +4
Kill the enemy flag carrier +4
Defend your carrier (kill their attacker) +2
Kill near your own carrier +1
Kill an enemy in your own base +1
Any kill +1

Captures dominate — a team that plays the objective beats a team that just fights.

Deaths and respawns

Dying in CTF is cheap: after a 30-second countdown you respawn at your team's base, fully restored. No item loss, no insurance games — CTF is consensual PvP with none of the usual PvP death consequences.

Rewards

  • Winning team: 50 town defense points each.
  • Losing team: 25 town defense points each.

Town defense points feed into the Citizenship system. Every participant also earns CTF achievement credit for completing a match, win or lose.

The CTF ladder

Every match is recorded. A CTF Ladder Board near the arena shows recent match results and the player rankings — each match win is worth one ladder point, and the rankings order players by points, then wins, then win rate.

Quick tips

  • Escort your carrier — defend points add up, and a dead carrier means a dropped flag.
  • Killing the enemy carrier right before your capture is the single best support play (+6).
  • Watch the carry timer: pass the flag down a relay chain instead of dying to the countdown.
  • Camping your own base pays: kills there and returns are all bonus points.