Capture the Flag
Capture the Flag is the shard's scheduled team PvP event: two randomly assembled teams battle in a dedicated arena to steal each other's flag and carry it home. Matches run on the weekly event schedule — watch the Event Info panel for the next one.
Joining a match ↑ top
- When the CTF event begins, it opens in a sign-up phase — the Event Info panel shows
SignUp. - Register at the tournament registrar during the sign-up period. Signing up is free.
- When sign-up closes, teams are formed by random assignment — players are dealt alternately onto the teams, so sides come out even. You cannot pick your team.
- Everyone is teleported to their team's base in the arena, tinted in their team color, and the match begins after a short countdown.
A minimum number of players must register or the event is cancelled — but even then, everyone who signed up receives a small consolation reward (15 town defense points).
Note: while you are signed up for a CTF, you cannot start or accept duels. Signing up also cancels any duel you had pending.
Flag rules ↑ top
Each team has a flag standing at its base:
- Steal the enemy flag by picking it up. You are revealed, both teams are alerted, and you wear an unmistakable carrier shroud.
- Carry timer: you have 120 seconds to do something with the flag. You get countdown warnings — at zero, the flag kills you and returns home. Pass it or capture before that.
- Capture: bring the enemy flag to your own base and double-click your own flag while carrying it — your team scores big. Your own flag must be at home to capture.
- Pass the flag to a teammate by targeting them.
- Drop: dying drops the flag where you fell, for anyone to grab.
- Return: if your team's flag is loose on the ground, double-click it to send it home instantly (and score points).
Scoring ↑ top
The winner is the team with the highest score when the match timer (30 minutes) runs out. Points are earned individually and roll up into the team total:
| Action | Points |
|---|---|
| Capture the enemy flag | +50 |
| Frag assist (killed the enemy carrier just before your team captures) | +6 |
| Return your team's flag / return assist before a capture | +4 |
| Kill the enemy flag carrier | +4 |
| Defend your carrier (kill their attacker) | +2 |
| Kill near your own carrier | +1 |
| Kill an enemy in your own base | +1 |
| Any kill | +1 |
Captures dominate — a team that plays the objective beats a team that just fights.
Deaths and respawns ↑ top
Dying in CTF is cheap: after a 30-second countdown you respawn at your team's base, fully restored. No item loss, no insurance games — CTF is consensual PvP with none of the usual PvP death consequences.
Rewards ↑ top
- Winning team: 50 town defense points each.
- Losing team: 25 town defense points each.
Town defense points feed into the Citizenship system. Every participant also earns CTF achievement credit for completing a match, win or lose.
The CTF ladder ↑ top
Every match is recorded. A CTF Ladder Board near the arena shows recent match results and the player rankings — each match win is worth one ladder point, and the rankings order players by points, then wins, then win rate.
Quick tips ↑ top
- Escort your carrier — defend points add up, and a dead carrier means a dropped flag.
- Killing the enemy carrier right before your capture is the single best support play (+6).
- Watch the carry timer: pass the flag down a relay chain instead of dying to the countdown.
- Camping your own base pays: kills there and returns are all bonus points.
Related pages ↑ top
- Events Overview — schedule and the Event Info panel
- Duels — 1v1 and team fights outside of events
- Citizenship — what town defense points do