Poisoning Mastery
A damage-over-time mastery: it makes your poison hurt more, slows what you poison, and rewards you for finishing poisoned targets. See Skill Masteries for the system itself.
| Requires | Poisoning at 90.0 |
| Taught by | Alchemist, Thief — 10,000 gold |
| Ultimate | Noxious Cloud |
Perks
| Perk | Effect per level | At level 8 |
|---|---|---|
| Toxic Surge | +10% poison tick damage | +80% damage |
| Stultifying Poison | 5% chance to slow the target by 25% for 90 seconds | 40% chance |
| Poisonous Doom (template) | +10% damage against poisoned targets | +80% damage |
Stultifying Poison works on creatures only, and at 40% it is the most reliable slow of any mastery — enough to kite most things reliably.
Poisonous Doom applies to any damage you deal to a poisoned target, melee or spell, not just the poison itself.
Ultimate — Noxious Cloud
Fires at 1% per proc level (8% at level 8). Poisons every creature within 6 tiles, at a poison level that scales with your Poisoning skill. Also fully heals you.
Worth knowing: this ultimate uses the spell proc rate but triggers on melee hits as well as casts. Since melee hits land far more often than spells, a weapon-using poisoner sees it fire much more than the 8% figure suggests.
Related
- Poisoning — the skill itself
- Fencing Mastery — piercing weapons are the classic poison delivery
- Alchemy Mastery — taught by the same vendor
- Skill Masteries — XP, levelling and mastery items