Alchemy Mastery
The thrower's mastery: it turns explosion potions into a primary damage source and makes your supply last. See Skill Masteries for the system itself.
| Requires | Alchemy at 90.0 |
| Taught by | Alchemist — 10,000 gold |
| Ultimate | Nuke |
Perks
| Perk | Effect per level | At level 8 |
|---|---|---|
| Volatile Reactions | +10% potion damage against creatures | +80% damage |
| Flask Blessing | 6% chance not to consume the potion | 48% chance |
| Fire Starter (template) | +1 flat damage against creatures | +8 damage |
Flask Blessing applies whenever a potion is consumed — drinking or throwing — so at level 8 roughly half of everything you use comes back. That is what makes an alchemy build sustainable without constant restocking.
Volatile Reactions and Fire Starter both apply against creatures only.
Ultimate — Nuke
Fires on chemical damage at 2% per proc level (16% at level 8) — one of the highest proc rates in the game, well above the 4% that melee ultimates reach. Deals 5× potion damage plus a flat 100 bonus (the flat portion is not multiplied). Also fully heals you.
Related
- Alchemy — the skill itself
- Poisoning Mastery — taught by the same vendor and a natural pairing
- Skill Masteries — XP, levelling and mastery items