Fencing Mastery
A debuff-and-tempo mastery: your hits strip the target's ability to defend itself, and you get free extra swings on top. See Skill Masteries for the system itself.
| Requires | Fencing at 90.0 |
| Taught by | Weaponsmith, Blacksmith — 10,000 gold |
| Ultimate | Fury |
Perks
| Perk | Effect per level | At level 8 |
|---|---|---|
| Sway Hit | 2% chance on hit to lower the target's Wrestling by 25% | 16% chance |
| Swift Piercer | 2% chance to immediately swing again 50% faster | 16% chance |
| Abusive Assault (template) | +10% damage against Sway Hit targets | +80% damage |
Sway Hit lasts 60 seconds and stacks up to 3 times, so a sustained fight can strip 75% of a creature's Wrestling — it hits you far less often.
Abusive Assault only applies while the Sway Hit debuff is on the target, which makes Sway Hit effectively a prerequisite for it. The two are meant to be levelled together.
Ultimate — Fury
Fires on a melee hit at 0.5% per proc level (4% at level 8). Starts a 30-second frenzy: every landed fencing hit deals +20 flat damage, and you gain +20 Tactics for the duration. Also fully heals you.
Unlike most ultimates this one is a window rather than a single burst — its value scales with how fast you can swing during those 30 seconds, so it rewards high Dexterity and a fast weapon.
Related
- Fencing — the skill itself
- Skill Masteries — XP, levelling and mastery items
- Poisoning Mastery — the classic partner for a piercing weapon