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Quests

UO Sagas runs three quest systems, and they serve very different purposes. Town quests are the repeatable daily grind that drives Citizenship; the Corruption Quest is a once-a-day side deal that buys you more of them; and the Exiled Armorer quests are one-off gathering runs that unlock a permanent crafting recipe book.

Quest Repeatable What you get
Town Quests Daily, weekly, bi-weekly, monthly Citizen points, town score, reward currency
Corruption Quest Once per account per day +1 daily town-quest slot
Exiled Armorer Quests Once per day per quest A permanent armor crafting book

You can only carry one quest at a time. Talk to a quest giver while another quest is running and they will tell you to come back when you are free.

Town Quests

The main system: each town posts a rotating board of kill, craft, gather and adventure objectives on four schedules. This is where citizen rank, town score and reward currency come from, and it has its own page.

Town Quests

The Corruption Quest

A Corrupt Town Secretary will forge you an extra daily quest slot in exchange for some quiet violence. It is the only way to push past your Quester Rank slot limit on a given day.

You must be a citizen. No citizenship, no deal — the secretary will not even talk shop with you.

How it works

  1. Talk to the secretary. She offers a randomly rolled kill contract.
  2. Kill the requested number of that one creature type. Only exact matches count, and progress is reported as you go.
  3. Return to her. She stamps the form and you gain +1 daily quest slot.

The contracts

The target is rolled fresh each time from this table, so what you get is luck of the draw:

Creature Kills Creature Kills Creature Kills
Bat 25 Emberfang 50 Mirefolk Acolyte 30
Duskfen Drone 30 Emberkin 40 Mirefolk Neophyte 25
Emberthorn Brawler 30 Evil Fey 20 Occultist 30
Grave Digger 30 Hellgrasp 20 Ophidian Mage 30
Kappa 30 Magma Elemental 30 Ophidian Warrior 30
Restless Soul 25 Swamp Critter 35 Wichtel 40

Limits

  • Once per account per day, not per character — the completion is stamped on the account, and the day rolls over on server time.
  • The reward is the slot itself, not points or gold. Spend it on the town quest board the same day.

The Exiled Armorer Quests

Three exiled armorers each want 100 units of a material their own kin drop. Bring it and they hand over the crafting book for their armor set — a permanent unlock, not a consumable.

Armorer Wants Dropped by Reward
Exiled Mirefolk Armorer 100 × Enchanted Bark Mirefolk Leaf Armor crafting book
Exiled DeepGuard Armorer 100 × Hardened Resin DeepGuard creatures Woodland Armor crafting book
Exiled Emberthorn Armorer 100 × Red Scales Daemonic creatures Daemon Armor crafting book

One day, or start over. Each armorer quest has a hard 24-hour time limit measured from the moment you accept. Miss it and the quest fails outright — you keep the materials, but you have to take the quest again. Gather first, accept second.

How it works

  1. Accept the quest from the armorer.
  2. Collect 100 of the material. It is ordinary loot off the matching creature family, so you can farm it, buy it, or dig it out of storage — the quest simply counts what is in your backpack.
  3. Return to the armorer within the day and hand it over.

Because the objective counts your backpack rather than tracking kills, the fastest route is to stockpile the full 100 before you take the quest, then accept and turn in immediately.

Failure and retries

Each armorer can be asked again after one day. The reward book goes into your backpack, so make room first — if the pack is full the hand-in is refused.

The book is only the first half of the unlock: each individual armor piece still needs its own recipe scroll. The armor pages above cover both steps.