Resisting Spells Mastery
Called Magic Resist in the mastery window. The anti-caster mastery, built around your Grimoire's stored charge — it absorbs damage over a fight and you spend it back. See Skill Masteries for the system itself.
| Requires | Resisting Spells at 90.0 |
| Taught by | Mage — 10,000 gold |
| Ultimate | Arcane Echo |
Perks
| Perk | Effect per level | At level 8 |
|---|---|---|
| Silence | 1% chance to silence a spellcasting creature for 30 seconds | 8% chance |
| Magic Retaliation | +12.5% spell damage × (Grimoire charge ÷ 10) | +100% at full charge |
| Sudden Expulsion (template) | Active attack: 50 base + 25 damage per level × (charge ÷ 10) | 250 damage at full charge |
Silence only works on spellcasting (mage-AI) creatures — it does nothing to a pure melee monster.
Sudden Expulsion is an active ability: a 3-minute cooldown, 10 tile range, and it needs at least charge level 3 to fire.
Grimoires build charge exactly like shields do — see the charge table on the Parrying Mastery page. Charge fades after 30 minutes without taking damage.
Ultimate — Arcane Echo
Fires when you are hit by magic at 1.5% per proc level (12% at level 8) — the second highest proc rate in the game, and the only one that triggers on taking damage rather than dealing it. Reflects 400% of incoming magic damage and halves all damage you take for 30 seconds. Also fully heals you.
Related
- Resisting Spells — the skill itself
- Grimoire — the charge item this mastery runs on
- Parrying Mastery — the same charge system, for melee
- Skill Masteries — XP, levelling and mastery items