Parrying Mastery
Called Parry in the mastery window. The defensive mastery, built around your shield's stored charge: it absorbs damage over a fight and you spend it back as damage. See Skill Masteries for the system itself.
| Requires | Parrying at 90.0 |
| Taught by | Weaponsmith, Blacksmith — 10,000 gold |
| Ultimate | Vengeance |
Perks
| Perk | Effect per level | At level 8 |
|---|---|---|
| Physical Retaliation | +12.5% melee damage × (shield charge ÷ 10) | +100% at full charge |
| Unbreakability | 7.5% chance to prevent durability loss | 60% chance |
| Shield Strike (template) | Active attack: 50 base + 25 damage per level × (charge ÷ 10) | 250 damage at full charge |
Physical Retaliation scales with charge, so the bonus is small early in a fight and peaks once your shield is loaded. At charge level 10 and perk level 8 it doubles your melee damage.
Unbreakability requires an equipped shield and only applies to creature damage. It covers armor and shield wear, protects worn-out (0 HP) armor from losing maximum durability, and shrugs off armor-scorching monster attacks.
Shield Strike is an active ability, not a passive: a 3-minute cooldown, melee range, and it needs at least charge level 3 to fire.
Shield charge
Shields build charge by absorbing damage. Charge fades after 30 minutes without taking damage.
| Damage absorbed | Charge level |
|---|---|
| 1+ | 1 |
| 100+ | 2 |
| 250+ | 3 |
| 500+ | 4 |
| 1,000+ | 5 |
| 2,000+ | 6 |
| 4,000+ | 7 |
| 8,000+ | 8 |
| 12,000+ | 9 |
| 20,000+ | 10 |
The Resisting Spells Mastery uses the identical system with a Grimoire in place of a shield.
Ultimate — Vengeance
Fires on a melee hit at 0.5% per proc level (4% at level 8). Reflects 50% of incoming melee damage for 30 seconds. Requires a shield. Also fully heals you.
Related
- Parrying — the skill itself
- Resisting Spells Mastery — the same charge system, for casters
- Skill Masteries — XP, levelling and mastery items