Mace Fighting Mastery
Called Macing in the mastery window. The armor-breaking mastery: your hits permanently strip a creature's armor, and once it is broken open you knock it down and hit far harder. See Skill Masteries for the system itself.
| Requires | Mace Fighting at 90.0 |
| Taught by | Weaponsmith, Blacksmith — 10,000 gold |
| Ultimate | Seismic Shock |
Perks
| Perk | Effect per level | At level 8 |
|---|---|---|
| Armor Crush | 2% chance on hit to crush 15% of the target's base armor | 16% chance |
| Knockdown | 2% chance to knock the target down | 16% chance |
| Skull Splitter (template) | 2% chance for +10% damage and a stamina drain | 16% chance, +80% damage |
Armor Crush removes 15% of the creature's base armor per proc and stacks all the way down to 0. The reduction lasts for that creature's lifetime, so a long fight steadily softens it. Creatures with 6 or less base armor cannot be crushed — the reduction rounds to nothing.
Knockdown drops the target's Magic Resist and Wrestling to 0 for 5 seconds and it takes double damage for the duration; it visibly collapses. A second knockdown landing while the target is already down deals an extra blow instead of restarting the timer.
Skull Splitter adds +10% damage per level and drains 20% stamina for 30 seconds, but it requires the target's armor to already be below 75% of base. Only Armor Crush (or a pet's armor-piercing ability) gets it there — without one of those it never fires at all.
Ultimate — Seismic Shock
Fires on a melee hit at 0.5% per proc level (4% at level 8). Deals 250 damage split among every creature within 6 tiles — best in a tight pull, weak against a single target. Also fully heals you.
Related
- Mace Fighting — the skill itself
- Skill Masteries — XP, levelling and mastery items
- Tactics Mastery — stacks its one-handed bonus with maces