Bowcraft & Fletching Mastery
One of the four crafting masteries. They share an identical perk structure and a single shared proc outcome roll — see also Blacksmithy, Tailoring and Carpentry. Like the gathering masteries they level from working, not from kills: every successful craft earns XP. See Skill Masteries for the system itself.
| Requires | Bowcraft & Fletching at 90.0 |
| Taught by | Bowyer — 10,000 gold |
| Ultimate | Bowyer's Fortune |
Perks ↑ top
| Perk | Effect per level | At level 8 |
|---|---|---|
Sure Flight |
+2.5% exceptional chance on every fletching craft | +20% |
Enchanted Fletching |
+2.25 points on every magic attribute roll of the bows you make | +18 points |
Banestrung (template) |
0.4% chance that an exceptional bow or crossbow made from colored wood comes out a Slayer | 3.2% |
The perks only help the craft they belong to — a slotted Fletching mastery does nothing for your carpentry, and vice versa.
Sure Flight applies to everything the fletcher's tools make, arrows and bolts included — though only bows and crossbows carry magic rolls for the other two perks to act on. It stacks with the colored-tool and town bonuses.
Enchanted Fletching is the only way besides Magical Essence to push the magic rolls past what wood, tool and luck give — at level 8 it is worth almost twice the luck cap. It lifts the floor of the damage, accuracy and durability rolls, never the cap: a shadow wood bow still tops out at Ruin, it just gets there far more often.
Banestrung rolls on every exceptional bow or crossbow made from shadow wood or better — plain wood never qualifies. The slayer family is random, and a slayer bow hits its family twice as hard — for an archer the most valuable thing a fletcher can make. Slayer weapons never drop as random loot — only a few named artifacts carry one — so a Banestrung bow is the only slayer bow in the wood and magic tier you actually want.
Ultimate — Bowyer's Fortune ↑ top
Fires on a successful craft at 0.3% per proc level (2.4% at level 8). The chance scales with the size of the craft: anything worth about 20 plain boards or more — a heavy crossbow, or any colored bow — rolls the full rate, while a batch of arrows rolls a small fraction, so the proc cannot be farmed on ammunition. One roll per craft action, "craft all" included. When it fires, one outcome is rolled — it never fizzles; an outcome that cannot apply falls through to the refund:
| Outcome | Chance | Details |
|---|---|---|
| Materials refunded | 52% | Every board, shaft and feather the craft consumed comes back — essence included — and you keep the item |
| Charged weapon | 20.5% | The bow or crossbow becomes a charged magic weapon — its effect fires on every arrow that lands; ammunition takes the refund instead |
| Magical Essence | 10% | A pile worth the wood's essence tier — a valorite-wood craft pays 120 (plain wood takes the refund) |
| Mastery Gem | 10% | Fletching-matched |
| Mastery Soul | 5% | Fletching-matched |
| Mastery Fragment | 2.5% | Fletching-matched |
| Decorative Bow or Straw Dummy | very rare | A separate pre-roll before the outcomes above, and the one outcome with no material requirement at all: plain wood can produce it. Bigger crafts and richer tiers raise the odds up to a cap, but never to zero for plain work; one of the two fletching rares at random — both are house addons placed from a deed, the bow hangs on a wall |
Crafting with plain boards ↑ top
Working plain wood does not switch the Fortune off, it narrows what the Fortune can pay:
- The weapon jackpot still rolls. Charging has no material requirement, so a plain-wood bow or crossbow can come out a charged magic weapon exactly like a colored one. Only ammunition is excluded, and that falls through to the refund.
- No Magical Essence. Plain boards have no essence tier, so that outcome falls through to the refund.
- The rare still rolls. It is drawn before the table above and does not care what you used. Odds are lowest on small plain crafts and best on big colored ones, so plain wood is the slow road to a Decorative Bow or Straw Dummy, not a closed one.
What a colored tier buys you here is the magic rolls on the bow itself, not a better Fortune outcome.
Earning XP ↑ top
Crafting masteries earn XP per successful craft, scaled by how much material it consumed and how rare it was. The multipliers run 1 / 3 / 5 / 8 / 12 / 18 per board from plain wood up to valorite (essence you burn counts like plain wood), so a valorite-wood bow levels the mastery 18× faster than a plain one — and a "craft all" run earns for every piece it makes, arrows included.
Related ↑ top
- Bowcraft & Fletching — the skill itself
- Blacksmithy Mastery, Tailoring Mastery, Carpentry Mastery — the other three
- Crafting Overview — exceptional quality, magic rolls, Magical Essence
- Skill Masteries — XP, levelling and mastery items
Sure Flight
Enchanted Fletching
Banestrung (template)