Blacksmithy Mastery
One of the four crafting masteries. They share an identical perk structure and a single shared proc outcome roll — see also Tailoring, Carpentry and Bowcraft & Fletching. Like the gathering masteries they level from working, not from kills: every successful craft earns XP. See Skill Masteries for the system itself.
| Requires | Blacksmithy at 90.0 |
| Taught by | Blacksmith — 10,000 gold |
| Ultimate | Forgemaster's Fortune |
Perks ↑ top
| Perk | Effect per level | At level 8 |
|---|---|---|
Master's Temper |
+2.5% exceptional chance on every smithing craft | +20% |
Runic Forge |
+2.25 points on every magic attribute roll of the gear you forge | +18 points |
Baneforged (template) |
0.4% chance that an exceptional weapon, armor piece or shield forged from colored ingots comes out a Slayer | 3.2% |
The perks only help the craft they belong to — a slotted Blacksmithy mastery does nothing for your carpentry, and vice versa.
Master's Temper stacks with the colored-tool and town bonuses, so a maxed smith with a valorite hammer sits a full 45 points of exceptional chance above a plain one before town bonuses.
Runic Forge is the only way besides Magical Essence to push the magic rolls past what material, tool and luck give — at level 8 it is worth almost twice the luck cap. It lifts the floor of every roll (damage level, accuracy, durability, and protection for armor), never the cap: a shadow-iron blade still tops out at Ruin, it just gets there far more often.
Baneforged rolls on every exceptional piece made from shadow iron or better — plain iron never qualifies. The slayer family is random. Slayer armor absorbs 50% more against its family; slayer weapons hit it twice as hard. Slayer gear never drops as random loot — only a few named artifacts carry it — so this perk (and its three siblings) is the only source of slayer gear in the material and shape you actually want.
Ultimate — Forgemaster's Fortune ↑ top
Fires on a successful craft at 0.3% per proc level (2.4% at level 8). The chance scales with the size of the craft: anything worth about 20 iron ingots or more — a plate chest, or any colored piece — rolls the full rate, while a handful of small items rolls a fraction, so the proc cannot be farmed on cheap recipes. One roll per craft action, "craft all" included. When it fires, one outcome is rolled — it never fizzles; an outcome that cannot apply falls through to the refund:
| Outcome | Chance | Details |
|---|---|---|
| Materials refunded | 52% | Every ingot the craft consumed comes back — essence included — and you keep the item |
| Golden part / charged weapon | 20.5% | Armor or a shield from colored ingots turns into a golden part; a weapon becomes a charged magic weapon (plain-iron armor takes the refund instead) |
| Magical Essence | 10% | A pile worth the ingots' essence tier — a valorite craft pays 120 (plain iron takes the refund) |
| Mastery Gem | 10% | Blacksmithy-matched |
| Mastery Soul | 5% | Blacksmithy-matched |
| Mastery Fragment | 2.5% | Blacksmithy-matched |
| Forgemaster's Anvil | very rare | A separate pre-roll before the outcomes above, and the one outcome with no material requirement at all: plain iron can produce it. Bigger crafts and richer tiers raise the odds up to a cap, but never to zero for plain work. A deed-placed rare: a fully working anvil that comes alive while you smith on it |
Crafting with plain iron ↑ top
Working plain iron does not switch the Fortune off, it narrows what the Fortune can pay:
- No golden parts. Gilding needs a colored tier (shadow iron and up), so the piece stays what it was and the roll falls through to the material refund.
- No Magical Essence. Plain iron has no essence tier, so that outcome falls through to the refund too.
- Everything else is unchanged. A plain iron weapon can still come out a charged magic weapon: that branch has no material requirement. The refund, the Mastery Gem, Soul and Fragment all roll normally.
- The rare still rolls. It is drawn before the table above and does not care what you used. Odds are lowest on small plain crafts and best on big colored ones, so plain iron is the slow road to one, not a closed one.
In practice, a plain-iron run mostly pays refunds and mastery items. If you are hunting golden parts, use a colored tier.
Earning XP ↑ top
Crafting masteries earn XP per successful craft, scaled by how much material it consumed and how rare it was. The multipliers run 1 / 3 / 5 / 8 / 12 / 18 per ingot from iron up to valorite (essence you burn counts like iron), so a valorite plate chest levels the mastery 18× faster than an iron one — and a "craft all" run earns for every piece it makes.
Related ↑ top
- Blacksmithy — the skill itself
- Tailoring Mastery, Carpentry Mastery, Bowcraft & Fletching Mastery — the other three
- Crafting Overview — exceptional quality, magic rolls, Magical Essence
- Skill Masteries — XP, levelling and mastery items
Master's Temper
Runic Forge
Baneforged (template)