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Blacksmithy

Blacksmithy turns ingots — smelted from ore dug up with Mining — into metal armor, shields, and melee weapons. It is the shard's main source of powerful gear: on Renaissance-era Sagas an item's magic tier comes from the colored metal it is smithed from, not from random properties. General crafting rules (success chance, exceptional quality, tool uses) are in the Crafting Overview.

What you need ↑ top

  • A smith's hammer — see below for why its metal matters.
  • To stand near both an anvil and a forge, within 2 tiles and in line of sight. Public smithies have both; carpenters can craft anvil and forge deeds for your house. The hammer opens its menu anywhere, so the refusal only arrives when you pick something to make.
  • Ingots — see Resources.

The smith's hammer ↑ top

Every hammer holds 100 uses, or 150 if it was crafted exceptionally — quality buys charges, and that is all it does. The metal is where the real value sits: each tier adds exceptional chance and pushes every magic attribute roll of what you forge:

Hammer Exceptional chance Magic rolls
Iron smith's hammer Iron
Shadow Iron smith's hammer Shadow Iron +5% up to +2 points
Copper smith's hammer Copper +10% up to +4 points
Bronze smith's hammer Bronze +15% up to +7 points
Verite smith's hammer Verite +20% up to +9 points
Valorite smith's hammer Valorite +25% up to +12 points

The magic-roll push is rolled fresh on every craft — the figure is the tier's ceiling, and the recipe page's Details toggle shows it as Tool material. Hammers are a Tinkering commission (20 ingots of the metal); the prize piece is an exceptional Valorite hammer — 150 charges and the best bonuses in one tool.

Metals ↑ top

Iron is the default. Higher metals need skill just to select them from the menu, and they give weapons and armor a built-in magic level:

Metal Skill to work Magic level
Iron ingot Iron 0 none
Shadow Iron ingot Shadow Iron 60 Ruin / Defense
Copper ingot Copper 80 Might / Guarding
Bronze ingot Bronze 100 Force / Hardening
Verite ingot Verite 110 Power / Fortification
Valorite ingot Valorite 120 Vanquishing / Invulnerability

Dull Copper, Gold, and Agapite do not exist on Sagas. Valorite requires 120 skill — only a smith raised past Grandmaster with skill scrolls can work the best metal in the game.

What you can smith ↑ top

The range is the recipe's minimum and maximum skill: 0% chance at the minimum, 100% at the maximum.

Group Notable items (skill range, ingots)
Shields Buckler (from 0, 10), Metal Kite Shield (4.6–54.6, 16), Heater Shield (24.3–74.3, 18)
Ringmail Gloves (12–62) up to Tunic (21.9–71.9, 18)
Chainmail Coif (14.5–64.5), Leggings (36.7–86.7), Tunic (39.1–89.1, 20)
Platemail Female Plate (44.1–94.1) through Plate Tunic (75–125, 25)
Helmets Bascinet (8.3–58.3) to Plate Helm (62.6–112.6, 18)
Swords Dagger (from 0) to Katana (44.1–94.1); Longsword 28–78, Broadsword 35.4–85.4
Axes Large Battle Axe (28–78) to War Axe (39.1–89.1); most axes ~30–85
Polearms & spears Bardiche (31.7–81.7), Halberd (39.1–89.1), Spear (49–99)
Maces Mace (14.5–64.5) to War Hammer (34.2–84.2, 20)
Daemon (Dragon) armor All pieces 80–120; ingots plus Dragon Scales; recipe required

The Daemon armor set is the recipe-gated high end: five dragon-scale pieces (gloves, arms, legs, chest, helm) each needing a learned recipe, ingots, and Dragon Scales.

The complete list ↑ top

Axes

Item Skill Resources Recipe
large battle axe large battle axe 28 – 78 18 × Ingots None
double axe double axe 29.3 – 79.3 16 × Ingots None
battle axe battle axe 30.5 – 80.5 16 × Ingots None
two handed axe two handed axe 33 – 83 18 × Ingots None
axe axe 34.2 – 84.2 16 × Ingots None
executioner's axe executioner's axe 34.2 – 84.2 16 × Ingots None
war axe war axe 39.1 – 89.1 14 × Ingots None

Bashing

Item Skill Resources Recipe
mace mace 14.5 – 64.5 12 × Ingots None
maul maul 19.4 – 69.4 12 × Ingots None
war mace war mace 28 – 78 14 × Ingots None
hammer pick hammer pick 34.2 – 84.2 18 × Ingots None
war hammer war hammer 34.2 – 84.2 20 × Ingots None

Bladed

Item Skill Resources Recipe
dagger dagger -0.4 – 49.6 7 × Ingots None
cutlass cutlass 24.3 – 74.3 10 × Ingots None
viking sword viking sword 24.3 – 74.3 16 × Ingots None
longsword longsword 28 – 78 16 × Ingots None
scimitar scimitar 31.7 – 81.7 12 × Ingots None
broadsword broadsword 35.4 – 85.4 15 × Ingots None
kryss kryss 36.7 – 86.7 14 × Ingots None
katana katana 44.1 – 94.1 14 × Ingots None

Chainmail

Item Skill Resources Recipe
chainmail coif chainmail coif 14.5 – 64.5 10 × Ingots None
chainmail leggings chainmail leggings 36.7 – 86.7 18 × Ingots None
chainmail tunic chainmail tunic 39.1 – 89.1 20 × Ingots None

Daemon Armor

Item Skill Resources Recipe
daemon sleeves daemon sleeves 80 – 120 21 × Ingots, 7 × daemon scales daemon sleeves
daemon gloves daemon gloves 80 – 120 15 × Ingots, 5 × daemon scales daemon gloves
daemon leggings daemon leggings 80 – 120 23 × Ingots, 8 × daemon scales daemon leggings
daemon breastplate daemon breastplate 80 – 120 28 × Ingots, 9 × daemon scales daemon breastplate

Helmets

Item Skill Resources Recipe
bascinet bascinet 8.3 – 58.3 15 × Ingots None
close helmet close helmet 37.9 – 87.9 15 × Ingots None
helmet helmet 37.9 – 87.9 15 × Ingots None
norse helm norse helm 37.9 – 87.9 15 × Ingots None
plate helm plate helm 62.6 – 112.6 18 × Ingots None
daemon helm daemon helm 80 – 120 18 × Ingots, 18 × daemon scales daemon helm

Platemail

Item Skill Resources Recipe
platemail (female) platemail (female) 44.1 – 94.1 20 × Ingots None
platemail gorget platemail gorget 56.4 – 106.4 10 × Ingots None
platemail gloves platemail gloves 58.9 – 108.9 12 × Ingots None
platemail arms platemail arms 66.3 – 116.3 18 × Ingots None
platemail legs platemail legs 68.8 – 118.8 20 × Ingots None
platemail (tunic) platemail (tunic) 75 – 125 25 × Ingots None

Polearms

Item Skill Resources Recipe
bardiche bardiche 31.7 – 81.7 20 × Ingots None
halberd halberd 39.1 – 89.1 24 × Ingots None
war fork war fork 42.9 – 92.9 14 × Ingots None
short spear short spear 45.3 – 95.3 12 × Ingots None
spear spear 49 – 99 16 × Ingots None

Ringmail

Item Skill Resources Recipe
ringmail gloves ringmail gloves 12 – 62 10 × Ingots None
ringmail sleeves ringmail sleeves 16.9 – 66.9 14 × Ingots None
ringmail leggings ringmail leggings 19.4 – 69.4 16 × Ingots None
ringmail tunic ringmail tunic 21.9 – 71.9 18 × Ingots None

Shields

Item Skill Resources Recipe
buckler buckler -25 – 25 10 × Ingots None
bronze shield bronze shield -15.2 – 34.8 12 × Ingots None
tear kite shield tear kite shield -15.2 – 34.8 8 × Ingots None
metal shield metal shield -10.2 – 39.8 14 × Ingots None
metal kite shield metal kite shield 4.6 – 54.6 16 × Ingots None
heater shield heater shield 24.3 – 74.3 18 × Ingots None

Repair Deeds are also craftable — one per material tier (regular, shadow, copper, bronze, verite, valorite). Each costs 20 of that tier's material and needs the skill that tier normally requires.

Exceptional quality and maker's mark ↑ top

Exceptional armor gets +15% armor rating and +20 durability; exceptional weapons get +10% damage and +20 durability. Blacksmithy's exceptional-chance penalty eases as your skill passes 95 (all the way to 120), and a colored hammer, the mastery's Master's Temper perk or a citizenship town bonus raises it further. At 100+ skill you can stamp your maker's mark on exceptional pieces.

There is no enhancement — you cannot upgrade a finished item to a better metal. Smith a new one instead.

Recycle and repair ↑ top

  • Recycle — the craft menu's Recycle button melts metal items back into ingots: your own crafted items return half their recipe's ingots, store-bought or looted gear returns just 1, always in the item's own metal — and there is no skill gate, a novice can melt down a Valorite plate. An identified magic item also returns Magical Essence on top; an unidentified one melts for its ingots alone, so identify first if you want the essence. It takes items from your backpack or within two tiles (house security applies), and you must be at an anvil and forge. The old Smelt Item button is gone — Recycle does its job, and macros that pressed it land on Recycle.
  • Repair — a smith's hammer repairs metal weapons, armor, and shields. See Repairing.

Raising the skill ↑ top

Blacksmithy goes to 120 with Crafting skill scrolls — the whole point of a 110/120 smith is working Verite and Valorite, and finishing the top recipes (Plate Tunic, Plate Legs, Dragon armor) reliably.

A cost-effective ladder — recycle what you make to recover half the ingots:

Skill Make
0–25 Bucklers and Wooden Kite Shields (or buy early points from a Blacksmith NPC)
25–45 Daggers, Maces, Chainmail Coifs
45–60 Metal Kite Shields, Cutlasses
60–75 Heater Shields, Longswords, Chainmail Tunics
75–90 Plate Gorgets and Plate Gloves (cheap 10–12 ingot plate)
90–106 Plate Arms and Plate Leggings
106–120 Plate Tunics and Plate Helms; craft Daemon armor once you have the recipes

Skill Mastery ↑ top

The Blacksmithy Mastery (learned from a Blacksmith at 90 skill) is the smith's endgame: its perks add up to +20% exceptional chance, push the magic attribute rolls of everything you forge, and — as the template bonus — give exceptional colored pieces a chance to come out as Slayer weapons or armor. Its ultimate, Forgemaster's Fortune, can refund a craft's ingots, gild armor into a golden part or enchant a weapon with charges. Every successful craft earns mastery XP, scaled by the amount and grade of metal it consumed.

Town Quests for smiths ↑ top

Your smithing is worth citizen points

The town Blacksmith posts crafting town quests for a set number of one item. They pay citizen points, town score and reward currency, and count toward Town Exports.

Switch it on first. Toggle Craft for Quest in the crafting menu. The label is greyed out until you have a quest for the highlighted item, and turns green once the toggle is on. While it is on, a qualifying craft spends your materials and counts toward the quest — you do not keep the item.

Longer quests get pickier: they may name an ore — iron up to verite — and demand exceptional quality, on roughly a fifth of daily quests rising to half of monthly ones.

Nothing is wasted if you miss the requirement: a craft that does not qualify is simply made the normal way and stays yours, it just earns no progress.