Grimoire
Grimoires are magical tomes found as loot that boost your spell damage — in PvM only. A grimoire is held in your hand while you cast from your spellbook as usual. They cannot be crafted: you find them on spell-casting monsters and in dungeon chests and treasure chests.
How grimoires work ↑ top
- A grimoire is equipped in one hand. It stays equipped while you cast — it does not unequip after a spell.
- You cannot equip a grimoire while you are in PvP combat, and none of its bonuses apply to spells cast against other players.
- Grimoires have charges. Each damage-dealing spell you cast against a monster consumes one charge; when the last charge is spent the grimoire crumbles to dust. Charges cannot be refilled.
- You can still meditate while holding a grimoire.
- Grimoires drop unidentified. An unidentified grimoire works exactly like an identified one — identifying it only reveals its properties on the tooltip.
- An exceptional grimoire deals +10% spell damage against monsters, exactly like an exceptional weapon hits 10% harder.
- Since the crafting update, scribes craft grimoires (Inscription 90+, 25 leather + 25 blank scrolls, and a learned recipe) under exactly the rules of magic weapons: the leather tier caps the damage level, enchantment and charges roll freely, Magical Essence boosts the rolls, and the book takes the leather's colour. Loot grimoires have become rarer to match.
Magical properties ↑ top
A grimoire — dropped or crafted — can carry up to four kinds of bonuses:
Charges (durability) ↑ top
| Name | Charges |
|---|---|
| (no modifier) | 25 |
| Durable | 135 |
| Substantial | 170 |
| Massive | 205 |
| Fortified | 240 |
| Indestructible | 275 |
Damage level ↑ top
Multiplies the damage of your offensive spells against monsters:
| Name | Spell damage bonus |
|---|---|
| Ruin | +10% |
| Might | +20% |
| Force | +30% |
| Power | +40% |
| Vanquishing | +50% |
Enchantment (Evaluating Intelligence) ↑ top
Grants a flat Evaluating Intelligence bonus while the grimoire is held:
| Name | Eval Int bonus |
|---|---|
| Enchanted | +5 |
| Surpassingly Enchanted | +10 |
| Eminently Enchanted | +15 |
| Exceedingly Enchanted | +20 |
| Supremely Enchanted | +25 |
Slayer ↑ top
A slayer grimoire doubles your spell damage against the matching creature family. Possible slayers: Arachnid, Elemental, Reptiloid, Humanoid, Daemonic, Nature, Dragonic, Orcish, Fey and Undead. (The old Saga slayer was retired in 2026-08 — grimoires that carried it turned into one of the regular slayers. In the same update every slayer was verified to hit exactly the family its name says.)
Slayer grimoires no longer drop as loot. Like slayer weapons and armor they can only be crafted — an exceptional grimoire made from colored leather by a scribe whose Inscription mastery has Scribe's Fortitude active.
Selling grimoires ↑ top
Mage NPC vendors buy grimoires from players. The price scales with the grimoire's damage level, enchantment, remaining charges and quality, so a loaded Vanquishing grimoire fetches far more than a plain one.
Skill Masteries ↑ top
The grimoire is also the tool of the Resisting Spells mastery: its perks store a portion of the spell damage you take as energy in your held grimoire, boosting your next attacks — and Sudden Expulsion lets you double-click the grimoire to unleash the stored energy at your target. See Skill Masteries.
Related ↑ top
- Spell Damage — where the grimoire's multipliers sit in the damage chain
- Spell Damage Simulator — try a grimoire level and slayer against any target
- Evaluating Intelligence — the enchantment's skill