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Tinkering

Tinkering is the odds-and-ends craft that keeps every other profession running: it makes all the crafting tools, plus keys, lockpicks, clockwork (clocks and sextants), utensils, potion kegs, luck jewelry, skill-mastery items and container traps. A tinker even crafts their own tinker's tools, making the profession fully self-sufficient. See the Crafting Overview for the general crafting model.

Tools and workplace ↑ top

You need tinker's tools on your person — no station, so tinkering works anywhere. Tools carry limited uses; making a fresh set costs 20 ingots at 10–60 skill, so a tinker never runs dry. Ingots come from Mining.

The tinker's tools ↑ top

A set holds 100 uses, or 150 if it was crafted exceptionally — quality buys charges and nothing else. A set tinkered from colored metal adds exceptional chance on everything with a quality roll:

Tinker's tools Exceptional chance
Iron tinker's tools Iron
Shadow Iron tinker's tools Shadow Iron +5%
Copper tinker's tools Copper +10%
Bronze tinker's tools Bronze +15%
Verite tinker's tools Verite +20%
Valorite tinker's tools Valorite +25%

The colored tools you make for other crafts carry their own bonuses — each craft's page has the table.

What you can craft ↑ top

Tools for every craft (5–95 skill, mostly 20 ingots each): sewing kits, smith's hammers, saws, fletcher's tools, scribe's and mapmaker's pens, mortars and pestles, skillets, pickaxes, hatchets, skinning knives, scissors and lockpicks (45–95, 25 ingots). Tools made from colored ingots carry real bonuses for their owner — exceptional chance and magic-roll pushes for the equipment crafts, success chance for the consumable crafts, better vein rolls for gatherers — so a Valorite smith's hammer is a prized commission. Uses never change with the metal; each craft's page tables what its tool gains per tier.

Parts and assemblies. Gears, springs, hinges and screws combine into finished mechanisms — clocks, sextants and the potion keg (75–100 skill; 1 keg + 10 bottles + 2 barrel lids + 1 barrel tap). Assembly steps themselves need no skill; the parts do.

Utensils and household items. Forks, spoons, knives, plates, goblets, pewter mugs, cleavers (0–90 skill), plus keys and key rings, candelabras (70–110), scales (80–120), globes, spyglasses, heating stands — and the lantern (100–120), which needs a learned recipe and a hefty 150 ingots.

Luck jewelry (80–120 skill). Rings, necklaces, bead necklaces and bracelets that grant Luck, one line per gem — Amber, Amethyst, Emerald, Sapphire, Ruby and Diamond. Each piece takes 1 gem, 2 ingots and 1–2 clovers (2 for the Sapphire/Ruby/Diamond tiers), and every piece needs a learned recipe. See Gems for the luck values per gem.

Skill-mastery items. Tinkers craft the prisms (2 gold ingots + a mastery gem), totems (4 gold ingots + a soul) and relics (6 gold ingots + a fragment) used by the Skill Mastery system — one of each per mastery.

Prospector's tool (100–120, recipe-gated) — upgrades an ore vein to the next tier for the next dig. It carries 5 charges, or 7 when crafted at exceptional quality. Besides ingots it needs a Mystic Crafting Material, a luck-only drop from kills on dungeon level 3 and in boss rooms.

The complete list ↑ top

Assemblies

Item Skill Resources Recipe
axle with gears axle with gears 0 – 0 1 × Axles, 1 × Gears None
clock parts clock parts 0 – 0 1 × Axles with Gears, 1 × Springs None
sextant parts sextant parts 0 – 0 1 × Axles with Gears, 1 × Hinges None
clock (right) clock (right) 0 – 0 1 × Clock Frames, 1 × Clock Parts None
clock (left) clock (left) 0 – 0 1 × Clock Frames, 1 × Clock Parts None
sextant sextant 0 – 0 1 × Sextant Parts None
potion keg potion keg 75 – 100 1 × Empty Kegs, 10 × Empty Bottles, 2 × Barrel Lids, 1 × Barrel Taps None

Gathering

Item Skill Resources Recipe
Prospector's Tool Prospector's Tool 100 – 120 20 × Ingots, 1 × Mystic Crafting Material Prospector's Tool

Miscellaneous

Item Skill Resources Recipe
key ring key ring 10 – 60 5 × Ingots None
iron key iron key 20 – 70 5 × Ingots None
globe globe 55 – 105 10 × Ingots None
spyglass spyglass 60 – 110 8 × Ingots None
heating stand heating stand 60 – 110 20 × Ingots None
candelabra candelabra 70 – 110 25 × Ingots None
scales scales 80 – 120 12 × Ingots None
Lantern Lantern 100 – 120 150 × Ingots Lantern

Parts

Item Skill Resources Recipe
barrel hoops barrel hoops -15 – 35 10 × Ingots None
gears gears 5 – 55 5 × Ingots None
springs springs 5 – 55 4 × Ingots None
hinge hinge 5 – 55 4 × Ingots None
clock parts clock parts 25 – 75 4 × Ingots None
Pack of Screws Pack of Screws 30 – 80 20 × Ingots None
sextant parts sextant parts 30 – 80 8 × Ingots None
barrel tap barrel tap 35 – 85 4 × Ingots None

Tools

Item Skill Resources Recipe
scissors scissors 5 – 55 10 × Ingots None
tinker's tools tinker's tools 10 – 60 20 × Ingots None
sewing kit sewing kit 10 – 70 20 × Ingots None
mortar and pestle mortar and pestle 20 – 70 20 × Ingots None
mapmaker's pen mapmaker's pen 25 – 75 20 × Ingots None
scribe's pen scribe's pen 25 – 75 20 × Ingots None
deciphering tools deciphering tools 25 – 75 20 × Ingots None
defuse kit defuse kit 25 – 75 20 × Ingots None
skinning knife skinning knife 25 – 75 20 × Ingots None
hatchet hatchet 30 – 80 20 × Ingots None
saw saw 30 – 80 20 × Ingots None
skillet skillet 30 – 80 20 × Ingots None
fletcher's tools fletcher's tools 35 – 85 20 × Ingots None
smith's hammer smith's hammer 40 – 90 20 × Ingots None
pickaxe pickaxe 40 – 90 20 × Ingots None
lockpicks lockpicks 45 – 95 25 × Ingots None

Traps

Item Skill Resources Recipe
dart trap dart trap 30 – 80 1 × Ingots, 1 × Crossbow Bolts None
poison trap poison trap 30 – 80 1 × Ingots, 1 × Green Potions None
explosion trap explosion trap 55 – 105 1 × Ingots, 1 × Purple Potions None
militia gas trap militia gas trap 65 – 115 1000 × Militia Silver, 10 × Ingots, 1 × Green Potions None
militia explosion trap militia explosion trap 65 – 115 1000 × Militia Silver, 10 × Ingots, 1 × Purple Potions None
militia saw trap militia saw trap 65 – 115 1000 × Militia Silver, 10 × Ingots, 1 × Gears None
militia spike trap militia spike trap 65 – 115 1000 × Militia Silver, 10 × Ingots, 1 × Springs None
militia trap removal kit militia trap removal kit 90 – 115 500 × Militia Silver, 10 × Ingots None

Utensils

Item Skill Resources Recipe
spoon (left) spoon (left) 0 – 50 4 × Ingots None
spoon (right) spoon (right) 0 – 50 4 × Ingots None
fork (left) fork (left) 0 – 50 4 × Ingots None
fork (right) fork (right) 0 – 50 4 × Ingots None
knife (left) knife (left) 0 – 50 4 × Ingots None
knife (right) knife (right) 0 – 50 4 × Ingots None
goblet goblet 10 – 60 4 × Ingots None
pewter mug pewter mug 10 – 60 4 × Ingots None
cleaver cleaver 20 – 70 10 × Ingots None
butcher knife butcher knife 25 – 75 15 × Ingots None
plate plate 50 – 70 5 × Ingots None
food bowl food bowl 70 – 90 10 × Ingots None

Container traps ↑ top

A tinker can arm an unlocked, lockable chest with a trap (30–105 skill depending on type):

Trap Skill Materials
Dart trap 30 – 80 1 ingot + 1 crossbow bolt
Poison trap 30 – 80 1 ingot + 1 poison potion
Explosion trap 55 – 105 1 ingot + 1 explosion potion

Pick the trap in the menu, then target the chest. Trap strength scales with your Tinkering skill, and the trap only goes live once you lock the chest — one trap per container.

Colored metal and quality ↑ top

You can tinker from the six ingot tiers (Shadow at 60 skill up to Valorite at 120), but the color only shows on certain items — utensils, keys, candelabras, scales, globes, spyglasses, lanterns, scissors, lockpicks and all crafted tools. Exceptional quality works normally (worth chasing on tools: an exceptional tool holds 150 uses instead of 100); note that tinkered items cannot be repaired — when a spyglass or key ring breaks, you make a new one.

Raising the cap to 120 ↑ top

Tinkering reaches 120 via Crafting skill scrolls. At 120 you can work Valorite ingots — the top-tier tools every serious crafter wants: a tool's metal no longer changes its uses but what it does for its owner — valorite smith's hammers, sewing kits, saws and fletcher's tools add +25% exceptional chance and the best magic-roll push, valorite mortars, skillets, pens and tinker's tools +25% exceptional chance, valorite pickaxes, hatchets and skinning knives the richest vein shift — and you get reliable odds on the 120-capped recipes: scales, the lantern, luck jewelry and the prospector's tool.

Training path ↑ top

Skill What to craft
0 – 50 Forks, spoons and knives (4 ingots), then gears, springs and hinges
50 – 60 Tinker's tools (stock up on your own tools while training)
60 – 90 Cleavers, butcher knives, then smith's hammers and pickaxes
90 – 95 Lockpicks (always in demand)
95 – 110 Spyglasses, candelabras, heating stands
110 – 120 Scales (12 ingots, 80–120) — the standard finisher

Iron ingots are the only real cost for most of the climb — pair Tinkering with Mining or buy ingots in bulk. Tools and lockpicks sell steadily, and luck jewelry (once you find the recipes) is a genuine money-maker at the top end.

Town Quests for tinkers ↑ top

Your tinkering is worth citizen points

The town Tinker posts crafting town quests for a set number of one item. They pay citizen points, town score and reward currency, and count toward Town Exports.

Switch it on first. Toggle Craft for Quest in the crafting menu. The label is greyed out until you have a quest for the highlighted item, and turns green once the toggle is on. While it is on, a qualifying craft spends your materials and counts toward the quest — you do not keep the item.

A material and a quality are only ever asked for on items that support them; when they are, the longer quests want rarer ingots and exceptional work.

Nothing is wasted if you miss the requirement: a craft that does not qualify is simply made the normal way and stays yours, it just earns no progress.